• Minitel
  • ARPANET
  • BBSs
  • Usenet
  • World Wide Web
  • GeoCities
  • Search
  • Friendster
  • Streaming
  • P2P
  • Blockchain
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Cultural History of the Internet

Cultural History of the Internet

a course at Johns Hopkins University

  • Home
  • Syllabus
    • Week 1: Visions of the Internet
    • Week 2: ARPANET
    • Week 3: Bulletin Board Systems
    • Week 4: Usenet
    • Week 5: World Wide Web
    • Week 6: GeoCities
    • Week 7: Browsers and Search
    • Week 8: Social Media
    • Week 9: Peer-to-Peer Networks
    • Week 10: Streaming
    • Week 11: Blockchain
  • Assignments
    • A1 Representation and Identity: AI Visions of Technology
    • A2 Representation: Personal Computers and Online Experience
    • A3 Regulation: Usenet and Community Moderation
    • A4 Identity and Consumption: Archaelogy of a GeoCities Site
    • A5 Production: Personal Creation on NeoCities
    • Final Circuit of Culture Project
    • Instructions for Blog Posts
  • Films
  • Blog
  • Archive
    • Fall 2020
      • Syllabus, Fall 2020
        • Week 1, Fall 2020
        • Week 2, Fall 2020
        • Week 3, Fall 2020
        • Week 4, Fall 2020
        • Week 5, Fall 2020
        • Week 6, Fall 2020
        • Week 7, Fall 2020
        • Week 8, Fall 2020
        • Week 9, Fall 2020
        • Week 10, Fall 2020
        • Week 11, Fall 2020
      • Assignments, Fall 2020
        • A1 Representation: What the Internet Means Today (Fall 2020)
        • A2 Identity: Bulletin Board Systems (Fall 2020)
        • A3 Consumption: Lost Sites and Web Design Comparison (Fall 2020)
        • A4 Regulation: Paywalls, Takedowns, and Invitation-Only Communities (Fall 2020)
        • A5 Production: Archaeology of a Meme (Fall 2020)
        • Final Circuit of Culture Project, Fall 2020
    • Fall 2021
      • Syllabus, Fall 2021
        • Week 1, Fall 2021
        • Week 2, Fall 2021
        • Week 3, Fall 2021
        • Week 4, Fall 2021
        • Week 5, Fall 2021
        • Week 6, Fall 2021
        • Week 7, Fall 2021
        • Week 8, Fall 2021
        • Week 9, Fall 2021
        • Week 10, Fall 2021
        • Week 11, Fall 2021
      • Assignments, Fall 2021
        • A1 Representation: Before the Internet (Fall 2021)
        • A2 Production: Minitel Services (Fall 2021)
        • A3 Consumption: Lost Sites and Web Design Comparison (Fall 2021)
        • A4 Regulation: Paywalls, Takedowns, and Invitation-Only Communities (Fall 2021)
        • A5 Production: Archaeology of an NFT (Fall 2021)
    • Fall 2022
      • Final Circuit of Culture Project
      • Syllabus, Fall 2022
        • Week 1
        • Week 2
        • Week 3
        • Week 4
        • Week 6
        • Week 7
        • Week 5
        • Week 9
        • Week 10
        • Week 11
      • Assignments
        • A1 Consumption: Your Futurist Internet
        • A2 Identity: Bulletin Board Systems
        • A3 Regulation: Walled Gardens
        • A4 Representation: Search Engine Analysis
        • A5 Production: Archaeology of a Geocities Site
  • Student Projects
    • Fall 2020
      • 4chan
      • Amazon Fresh
      • Android
      • Crunchyroll
      • DeviantArt
      • Etsy
      • Exploring Friendster Through the Circuit of Culture
      • Instagram
      • iTunes
      • Korean Englishman 영국 남자
      • Minecraft
      • Netflix
      • Pinterest
      • Pirate Bay
      • R/Place
      • Robinhood
      • Roobet
      • SoundCloud
      • Spotify
      • TikTok
      • Twitch
      • Twitter
      • Wikipedia
    • Fall 2021
      • Angry Birds as Viewed through the Circuit of Culture
      • Depop: Instagram meets eBay
      • DoorDash: The New Go-To For Food Delivery
      • IMDb: Internet Movie Database
      • League of Legends
      • Naver: Maximalist Digital Giant of Korea
      • Poptropica
      • TalkinBroadway.com
      • The Cultural History of Zillow
      • Tidal
      • Tinder
      • Uber Eats
      • Vine: A Circuit of Culture
      • YouTube: Beauty Channels
    • Fall 2023
      • Exploratorium: Science of Baseball

Author: Lydia Teachey

December 3, 2024 Uncategorized

Numismatics.org

Numismatics in the Digital Age: The Internet’s Impact on Coin Collecting Through the Lens of the Circuit of Culture Introduction

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October 30, 2024 Lost Sites / Web Design

Practice Instead of Perfection: A Discussion of Identity and Consumption Within “The Ivy Realm” of GeoCities

An initial scroll on Restorativland’s GeoCities neighborhoods will present one with a seemingly endless array of topics to choose from

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October 11, 2024 Uncategorized

Strength in Small Numbers: An Analysis of Regulation within Rec.Arts.Sf.StarWars.Info

At first glance, the recreation newsgroup of UseNet, known colloquially as rec, could be perceived as a group that has

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September 27, 2024 Advertising Personal Computing / Uncategorized

Representation in Personal Computers and Online Experience: An Analysis of MacAddict’s 80th Edition

Before the 1970s, the connotation of computers was one associated with blocky, room-sized main frames. Universities, research firms, and government

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September 8, 2024 Uncategorized

The 21st Century’s Prometheus

Introduction:  When I first saw Oppenheimer in the movie theater, I was astounded by the sheer magnitude of the film’s quality that

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