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Analysis of Culture on Fanfiction.net

Introduction The internet today thrives on user-created content, especially for already existing media. For many, liking a book, movie, or show is not the end of a journey, but the beginning. Fans not only consume content, but transform; exploring wildly different media, styles, and perspectives. These fan-creations can sometimes even overshadow the original work in…

The Beginnings of Gaia Online

In 1999, Derek “Lanzer” Liu was a Network Engineer who was a fan of Anime, Manga, and Video Games. An active member of Usenet, he met his close friend John Kim four years prior on alt.binary.anime. John convinced Lanzer to come to Anime Expo with him, where he would meet Josh” L0cke” Gainsbrugh, Long Vo,…

Gaming Culture and Game Experts 

When one thinks of video game players nowadays, what comes to mind typically tends to be what we call “streamers” or more often “gamers”. The video game industry has taken a huge leap in the past decade, going from a nicher uncool hobby in the 90’s to early 2000’s, to becoming a typical widely accepted…

A Chronological Look at Broadcast.com through the Circuit of Culture

Table of Contents: IntroductionProductionIdentityConsumptionRegulationRepresentationBibliography Introduction It may not surprise you to find out that just 30 years ago, it would have been impossible to come home after school and open YouTube, TikTok, or Instagram and scroll through a mixture of uploaded and live content as you unwind today. Most people know that these apps have…

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A critical exploration of internet history

This is the blog for the Cultural History of the Internet course at Johns Hopkins University. It features interconnected student projects on internet history and web ephemera.

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