Analysis of Culture on Fanfiction.net
Introduction The internet today thrives on user-created content, especially for already existing media. For many, liking a book, movie, or
a course at Johns Hopkins University
Introduction The internet today thrives on user-created content, especially for already existing media. For many, liking a book, movie, or
In 1999, Derek “Lanzer” Liu was a Network Engineer who was a fan of Anime, Manga, and Video Games. An
Table of Contents: IntroductionProductionIdentityConsumptionRegulationRepresentationBibliography Introduction It may not surprise you to find out that just 30 years ago, it would
Throughout all of history, societal structures and cultural norms have shifted in alignment with cultural movements and greater power dynamics.
Introduction Humans, it seems, are naturally inclined to keep a written record of their personal lives. The first instances of
The Evolution of Roblox: From Dynablocks to Academic Innovation Introduction Roblox, originally launched in 2006 as Dynablocks, is a gaming
Football has always been more than just a game. It’s a shared experience, a cultural phenomenon, and a reflection of
Into the mid-1990s, lacrosse had become a very traditional sports program, with incredibly enthusiastic fans but little to no popular
Numismatics in the Digital Age: The Internet’s Impact on Coin Collecting Through the Lens of the Circuit of Culture Introduction
The “Bad Dog Racing” website, a modestly designed GeoCities page, exemplifies the culture of early internet spaces where personal interests